Technical Animator (Retro Studios)

Posted 09 Apr 2020

Nintendo of America Inc.

Austin IT Jobs (Media & Creative Jobs)

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.


Creates powerful rigging solutions to enhance the efficiency and quality of animation pipeline
    Provides rigging solutions that support achieving the visual targets for character and creature performances
    Understands animator workflow and provides technical support for the efficient production of high-quality animation
Works directly with artists, animators, designers & engineers to develop software tools and scripts that enhance and streamline the creation of art and animation
    Manages character data and pipelines & animation data and pipelines.
    Writes animation tools for the team
Participates in determining technical & artistic approaches and in developing new or enhanced technical tools
Mentors less experienced members of the team to develop fluency with tools and techniques

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.


Proven technical skills in character rigging and animation tools for 3D production
    Solid Python knowledge and familiarity with QT
    Solid math skills
Thorough understanding of interactive entertainment methodology and the video game production pipeline
Understands Technical Animation as a service, enjoys collaboration and has strong communication skills
Ability to solve complex technical problems
Proven proficiency with 2D/3D art and animation production software and current Retro 2D/3D art production tools
    Strong Maya knowledge
Minimum four years' experience in technical animation and/or animation production role for interactive entertainment, including minimum of one product cycle as a technical animator in the industry
Undergraduate degree in art related subject or completion of an intensive art training program or equivalent preferred. Specific experience can be substituted for formal education.

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